The Shure KSM32 is a side-address, cardioid condenser microphone for highly critical studio recording and live sound productions. It offers an extended frequency response for an open, natural sounding reproduction of the original sound source.
- Class A, transformerless preamplifier circuitry eliminates cross-over distortion for improved linearity across the full frequency range.
- Embossed, high-compliance diaphragm provides extended low-frequency response.
- Ultra-thin, gold-layered, low-mass, Mylar diaphragm for excellent transient response
- 15 dB attenuation switch for handling extremely high sound pressure levels (SPL)
- Switchable low-frequency filter provides greater flexibility to reduce background noise or to counteract proximity effect.
- Integrated three-stage pop protection grille reduces "pop" and other breath noise
- Internal shock mount reduces transmission of handling noise
- Extended frequency response
- Very low self-noise
- Exceptional low-frequency reproduction
- High output level
- High input SPL capability
- No cross-over distortion
- Extremely uniform polar response
- Superior common mode rejection and suppression of radio frequency interference
The KSM32/SL has a champagne-colored finish and comes with the following accessories:
- Locking aluminum carrying case
- ShureLockTM elastic-suspension shock mount
- ShureLockTM swivel mount
- Protective velveteen pouch
Some typical applications for the KSM32 are listed below. Microphone use, however, is a matter of personal taste. The KSM32 may be used for a variety of applications other than those listed.
- Voice: solo, background, voice-over, broadcasting
- Acoustic instruments: such as piano, guitar, drums, percussion, strings
- Wind instruments: brass and woodwind
- Low frequency instruments: such as double bass, electric bass, kick drum
- Overhead miking: drums or percussion
- Ensembles: choral or orchestral
- Room ambiance pick-up: guitar amplifier or drums
Both the acoustic environment and microphone placement have significant effects on the sound obtained when miking a source. You may need to experiment with these variables to achieve the best overall sound for each application.